Welcome to Part 4 of our series on MITRE’s ATT&CK Tactics! At this point in the attack, adversaries have pulled the trigger on an attack and defenders have had their first fair shot at detecting the transgression. Like a fortress’s defenders seeing the build-out of siege weapons and the digging of trenches, defenders now know from where a part of the attack is coming. For the attacker, they are relying on their preparation, coordination, and focus to overcome defensive efforts. For the defender, they are likely depending on the training and processes – and their garrison’s trust and cohesion – to disrupt and repel. How able are the attackers to carry out their plan, to sap the fortifications, to breach the walls? This is the MITRE ATT&CK Execution Tactic, and it is the phase from which all later phases branch.
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Welcome to Part 3 of a series in which we walk through MITRE’s ATT&CK Tactics! Continuing the theme of any movie portraying a conflict, this is where someone takes action against their target. In HBO’s Band of Brothers, an entire episode is spent showing how Easy Company was formed and prepared for D-Day. Not only did they drill and train on general airborne skills and fitness, but they studied their sand tables and maps intently. Eventually, someone has to call the shot – in this case Eisenhower issued the order and they boarded planes & ships. Once the paratroopers, glider troops, trailblazers, and other recon units crossed the channel, the invasion had passed the point of no return. Initial Access was attempted. If you’re the Allies, hopefully the Recon and Resource Development were done right! Now let’s see how all of that pays off for the adversary in ATT&CK – Initial Access.
Continue readingLast week we started with the Recon phase of an adversary’s playbook. This research really sets the stage for all that comes after it. As we’ll see today, adversaries apply that context in preparing for their operation. It’s like one of those movie montages where the bad guys are prepping for a sneak attack. Think Death Star firing up the lasers to blow up Alderaan, or the Orcs getting armed at Eisengard. In any of these cases, we were all screaming from the theater seats that victims could have done to prevent or detect it. Could they have? Let’s see how the bad guys get suited up for the opening battle and take a look at the Resource Development stage in ATT&CK of an adversary’s operation!
Continue readingOk, this is all fun and games until someone messes with things near and dear to my heart. Last week we railed against the patient-harming attacks. Those are awful, and by all accounts are much worse than a lot of cyber events. Heartless, cruel. But this week they hit another vertical I hold near and dear, and this won’t end well for them. C’mon man, attacking Duvel? Are you serious? I’m semi-serious. To prove I can keep things in perspective, let’s learn about Gootloader, Hugging Face issues, and more…
Continue readingMost adversaries have a plan. Those plans vary greatly – in both complexity and rigor – from actor to actor, target to target. As we’ve discussed in prior posts, adversary plans are usually built from repeatable procedures – techniques and sub-techniques. The power of MITRE’s ATT&CK, CAPEC, or LMCO Kill Chain is that they help us track behaviors. Most of the time, I see organizations rush to address techniques through either detection & visibility or through protection. I think we all could use a dash of prevention – not just policy, but waaaay out front. We need to make even the selection of the plan difficult, and to reveal so little that the bad guys struggle to select the right plans. So let’s talk about making the recon phase hard for the adversary!
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